The Pyrrhus Project is an ongoing project to make dragons real. The goal is to fully 3d model, texture, rig, and animate a dragon to be composited into some live-action footage, giving the illusion that the dragon is real. The sculpting was done in combination with Blender (for the primary details) and Zbrush (for the scales). The texturing was done in Substance Painter, and the animation will be done in Blender.
Concept art: Emma Morrill
Rigging: Annie Lin